Tuesday 22 November 2016

ICONS Requests



  I got two requests to follow-up on some ideas explored in ICONS-centric posts I made, one about using the system for Warcraft RP and the other regarding an example of the system in play in my final ICONS review. Let's do this.



  Here are three Class Skills for the requested classes and how I'd translate them into ICONS.

Warrior
----------

Hamstring: 'Strike' with 'Binding' as a Mastered Stunt  In the MMORPG it slows the target down, but in this case it would be a little more efficient since it can fully stop an opponent.

Intimidating Shout: Emotion Control (Limit: Fear Only. Extra: Burst)

Bladestorm: 'Aura' with an appropriate Limit so it doesn't become a main form of attack and remains a special attack sort of thing. Limits that make sense for this are 'Burnout', 'Degrades' or 'Tiring'.

Shaman
-----------

Healing Surge: Healing (Extra: Ranged)

Ghost Wolf: Energy Form (Extra: Super-Speed, Limit: No Flight)

Water Walking: Super-Speed (Extras: Surface Speed -water only-, Affects Others, Limits: Extras Only.) This one got weird, so let me explain it. The only place where I saw the ability to walk on water was with Surface Speed, an Extra to Super-Speed. By taking the Extra Only Limit, I nullify the super speed and remain only with the ability to walk on water. Except Water Walking can also Affect Others, so I add that, except it's now two effects, which kind of abuses the 'Extra Only' Limit... So we remove walls from the Surface Speed extra, basically we put a Limit on the Extra to balance things out, which also works thematically since Water Walking should not allow people to walk up walls too. Ta-daaa.

----------------------------------------------------------------------------------------------

  And now for another example of interpreting a comic-book scene using ICONS rules!


  Oh yeah, I'm going there!!! Batman vs Hulk!!! And believe it or not, under ICONS rules, it's actually a pretty fair fight! Let's work this out.

  At first, Batman has used his Gadgets power to replicate Stunning, rolling vs the Hulk's Strength... And the Caped Crusader gets a Moderate Success!!!

  "But Hulk has a Strength of 10 for sure!" I hear theoretical nay-sayers exclaim. And he sure does, but Batman's Gadgets power is also up there. And the dice rolls probably were on Batman's side. Now, you'll notice that story-wise Hulk seems to simply have resisted it, but notice also how he doesn't do anything else during that page? The narration is going with what makes sense story-wise and explains it that way, but in fact per the rules, Hulk is stunned for one page and that's why he's just standing there holding his breath and not attacking Batman or doing anything else.

  So while Hulk just stands there stunned per the rules and holding his breath per the story, Batman decides to do a Stunt. I'm giving him a Prowess of 7, but even if someone would claim that Batman shouldn't go over the human limit, we can all agree he has the Martial Arts Specialty at Master level anyway, so he can Stunt away no matter what his Prowess is. And his Stunt of choice is replicating Stunning again.

  Batman justifies to the GM that since the gas from his Gadgets use would still be in the air, he tries to kick the Hulk in a way that won't physically hurt him but will force him to draw in air and thus breathe in the sleeping gas. He also uses Improved Effort because he has to roll against Hulk's Strength. Batman actually has the advantage here. Hulk has a Strength of 10, but if you add up Batman's Prowess (+7), Martial Arts Specialty (+3) and Improved Effort (+2) you get a 12!

  The rolls go in Batman's favor again and Batman gets a Massive Success, incapacitating Hulk for the Chapter!

No comments:

Post a Comment